Template:NetRadiant create map
Save your map before doing anything else
Before doing anything, save your map right after NetRadiant started! Don't worry if it's empty!
In all case you need to create a dpkdir for your map. If your map is named
castle, you'll have to create a
map-castle_<version>.dpkdir directory with a
maps directory in. Notice the
map- prefix, the
_<version> suffix and the
For the version string of your dpkdir, it's recommended to use
src as a convention for source directories since it's recommended to use number based version for released dpk (like
map-castle_1.4.dpk) and to use a greater version for source dpkdir to ensure the level editor or the game will not load outdated assets while editing, compiling or testing. The
src version number is greater than any number-based version string like
2.5-christmas-edition, hence it's a good convention to use it for sources.
The basename of your dpkdir and the basename of your map must be the same. So you have to store
map-castle_src.dpkdir/maps for example.
If you've set-up NetRadiant the lazy way, create the dpkdir (in our example:
map-castle_src.dpkdir) in the
pkg directory of the user game directory:
If you've set-up NetRadiant the developer way, create the dpkdir in the
src directory of your own asset directory (
MyAssets in our example):
Enable or disable texture sets
Creates a file named
DEPS at the root of your dpkdir, so in our example the file will be stored as
For the demonstration we will enable the
tex-space texture set to get spacy skyboxes, and the
tex-pk02 texture sets for surfaces. You may also list the
tex-all meta texture set that will enable all Unvanquished official texture set, by the way it's better to only load what's needed (it will shorten loading time in game, reduce memory usage and avoid potential conflicts).
Reload the VFS using the
🗘 Refresh Models button on the toolbar or using the
Flush and Reload Shaders option in texture browser menu. Don't worry the names, those options do the exact same things:
You'll see the enabled texture sets listed and related textures displayed, ready to use: