https://wiki.unvanquished.net/api.php?action=feedcontributions&user=Erwin+Rommel&feedformat=atomUnvanquished - User contributions [en-gb]2024-03-29T04:52:05ZUser contributionsMediaWiki 1.25.3https://wiki.unvanquished.net/index.php?title=Dretch&diff=442Dretch2012-06-20T00:19:45Z<p>Erwin Rommel: /* General Strategy */</p>
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<div>{| style="float:right;margin:1em 0px 1em 1em;border:2px outset #777;" border="0" cellpadding="1" cellspacing="0"<br />
| colspan="2" style="background-color:rgb(187,187,187);text-align:center" | '''Dretch'''<br />
|-<br />
| colspan="2" style="color:white;background-color:black;text-align:center" cellpadding="1" cellspacing="0" | [[Image:Dretch.png]]<br /><small>''Tiny, but deadly.''</small><br />
|-<br />
| style="text-align:right;vertical-align:top" | '''Health:'''<br />
| style="text-align:left;vertical-align:top" | 25<br />
|-<br />
| style="text-align:right;vertical-align:top" | '''Cost:'''<br />
| style="text-align:left;vertical-align:top" | Free!<br />
|-<br />
| style="text-align:right;vertical-align:top" | '''Primary attack:'''<br />
| style="text-align:left;vertical-align:top" | Poisonous bite (auto-attack)<br />
|}<br />
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The first alien form, selectable for free at spawning. Dretches are the smallest, fastest, and deadliest things in the game, but suffer from an extremely low amount of health. They are able to wall-walk, which combined with their natural stealth can make them exceedingly difficult to detect. Keep in mind that they are silent only while they are moving, not jumping.<br />
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==General Strategy==<br />
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'''Do''' wall-walk, and constantly. Although it may be disorienting at first, it's crucial if you want to surprise radar-less humans and evade their shots.<br />
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'''Don't''' move in straight lines. You may be the fastest thing in the game, but your low health ensures that you'll never be able to charge at humans.<br />
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'''Do''' aim at the head, and remember locational damage! As the dretch relies primarily on stealth, your leg and chest bites won't kill fast enough for you to avoid detection. You only need two head bites to kill.<br />
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'''Do''' attack humans stealthily. Use the advantage to close the distance and nibble on their noses. <br />
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'''Do''' use poison. As a dretch, poison is your best friend. A clever dretch can run into a crowd of humans, and tag multiple humans with poison, forcing them to either use their valuable medkits or sustain heavy damage. It is also an easy way to gather evos when your buddies kill the humans.<br />
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==Background==<br />
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It is unknown just where the dretch originated, for few aspects of the toxic arachnoid suggest an independent lifestyle. The few internal organs it possesses are vastly shrunken in comparison to its enormous poison glands, which fill up the bulk of its thoracic cavity. Of the dretches left behind after alien retreats, all die within hours, making it exceedingly difficult to examine a living one in detail.<br />
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With its ability to climb any surface, the dretch is able to cling to anything, patiently awaiting a passing human to deliver a poisonous bite to. Once a dretch’s fangs pierce skin, a sudden reflex delivers a spray of venom into the wound, immediately causing necrosis of the flesh, with several bites being lethal. In addition, a dretch is capable of moving at great speed with utter silence, surprising those unfortunate humans without radar equipment.<br />
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In its capacity as a mass-produced scout and assassin, the dretch can be fielded in enormous quantities, absorbing minuscule amounts of nutrients from the creep. While completely powerless against human structures, poorly equipped humans are no match for its stealth and lethality. Even armor is no foolproof protection against a swarm of dretches, for the dozens of oozing fangs eventually find some hole to sink themselves into.<br />
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[[Category:Aliens]]</div>Erwin Rommelhttps://wiki.unvanquished.net/index.php?title=Tyrant&diff=116Tyrant2012-03-25T19:55:25Z<p>Erwin Rommel: </p>
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<div><br />
== '''Tyrant''' ==<br />
<br />
<br />
<br />
The Tyrant is the highest alien life-form. It is capable of delivering strong attacks and crushing even the heaviest armed humans to death in seconds. However, all of this power comes at a high cost. To evolve to a tyrant, it costs a player a total of five evos.<br />
<br />
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== Gameplay Tips ==<br />
<br />
<br />
'''Use charge often''': The charge attack is not just an attack, it can also be a highly effective means of transportation to and from the battlefield.<br />
<br />
'''Remember''': the tyrant may be a tank, but it isn't indestructible. Tyrants are the largest aliens on the battlefield; usually this means that they attract the fire of humans.<br />
<br />
'''Pin Humans to the Wall:''' Tyrants can be devastating when they pin humans to the wall with their charge attack. You can kill a battlesuited human almost instantaneously if done right. Look for ways to charge into combat quickly, scattering and disorganizing marines. In the confusion, kill a human or two then charge away.<br />
<br />
'''Don't Block!:''' As a tyrant, you are big, mean, and tough. Even so, in most cases you can't take on the entire human team yourself. Try to not block the way for your teammates.<br />
<br />
'''Crush Them!''': As a tyrant, remember you can fall on humans from above them and crush them to death almost instantly.<br />
Background<br />
<br />
The alien that was to become the tyrant originally inhabited the grassy plains and savannas of its homeworld, where it subsisted on a mostly herbivorous diet. Its powerful legs allowed it to accelerate its enormous body into short bursts of terrifying speed, not only easily sending potential predators flying for a great distance, but also providing a means to challenge rivals prior to courtship displays. Packs of tyrants roamed the grasslands freely, the very earth trembling beneath them at every step. Endless conflicts between family groups kept the species strong, and the number of tyrants at a sustainable level, much to the relief of other inhabitants of their world.<br />
<br />
Unlike many of the other alien forms, the tyrant was not encountered until several decades after the invasions began. Many other civilizations had fallen to the overwhelming swarms the hivemind was capable of mustering, but humanity, with its highly developed technology and usage of artificial intelligence in combat roles, proved too strong of an opponent. Something larger was needed, a creature capable of taking blows the lesser aliens would find lethal and returning them with even greater force.<br />
<br />
The first encounter between humanity and the tyrant occurred during a boarding action, a battle from which only a single distress call survives. It is from the terrified words of the human captain that we learn shotguns and painsaws, standard fare among crewmen, were nothing against its toughened hide. A few loud stomps drowned out the captain’s screams, followed by a bloodcurdling roar and the sound of the ship’s computer being torn into shreds.<br />
<br />
Typically encountered towards the end of an assault, the tyrant towers above all other aliens, its weaponized arms longer than the bodies of most of its fellow creatures. There is no subtlety behind the tyrant, no thought behind the sheer force it is capable of utilizing. Armor is torn apart as if it was paper, and entire skeletons are fractured within moments when the tyrant slams its opponent against a wall. As if mocking the thought of its enormous body being easy to aim at, the very same bulk crushes anything unfortunate enough to be underneath it. To go alone against a tyrant is suicide, at best.</div>Erwin Rommelhttps://wiki.unvanquished.net/index.php?title=Tyrant&diff=115Tyrant2012-03-25T19:53:20Z<p>Erwin Rommel: Created page with " == '''Tyrant''' == The Tyrant is the highest alien life-form. It is capable of delivering strong attacks and crushing even the heaviest armed humans to death in seconds. H..."</p>
<hr />
<div><br />
== '''Tyrant''' ==<br />
<br />
<br />
<br />
The Tyrant is the highest alien life-form. It is capable of delivering strong attacks and crushing even the heaviest armed humans to death in seconds. However, all of this power comes at a high cost. To evolve to a tyrant, it costs a player a total of five evos.<br />
Gameplay Tips<br />
<br />
'''Use charge often''': The charge attack is not just an attack, it can also be a highly effective means of transportation to and from the battlefield.<br />
<br />
'''Remember''': the tyrant may be a tank, but it isn't indestructible. Tyrants are the largest aliens on the battlefield; usually this means that they attract the fire of humans.<br />
<br />
'''Pin Humans to the Wall:''' Tyrants can be devastating when they pin humans to the wall with their charge attack. You can kill a battlesuited human almost instantaneously if done right. Look for ways to charge into combat quickly, scattering and disorganizing marines. In the confusion, kill a human or two then charge away.<br />
<br />
'''Don't Block!:''' As a tyrant, you are big, mean, and tough. Even so, in most cases you can't take on the entire human team yourself. Try to not block the way for your teammates.<br />
<br />
'''Crush Them!''': As a tyrant, remember you can fall on humans from above them and crush them to death almost instantly.<br />
Background<br />
<br />
The alien that was to become the tyrant originally inhabited the grassy plains and savannas of its homeworld, where it subsisted on a mostly herbivorous diet. Its powerful legs allowed it to accelerate its enormous body into short bursts of terrifying speed, not only easily sending potential predators flying for a great distance, but also providing a means to challenge rivals prior to courtship displays. Packs of tyrants roamed the grasslands freely, the very earth trembling beneath them at every step. Endless conflicts between family groups kept the species strong, and the number of tyrants at a sustainable level, much to the relief of other inhabitants of their world.<br />
<br />
Unlike many of the other alien forms, the tyrant was not encountered until several decades after the invasions began. Many other civilizations had fallen to the overwhelming swarms the hivemind was capable of mustering, but humanity, with its highly developed technology and usage of artificial intelligence in combat roles, proved too strong of an opponent. Something larger was needed, a creature capable of taking blows the lesser aliens would find lethal and returning them with even greater force.<br />
<br />
The first encounter between humanity and the tyrant occurred during a boarding action, a battle from which only a single distress call survives. It is from the terrified words of the human captain that we learn shotguns and painsaws, standard fare among crewmen, were nothing against its toughened hide. A few loud stomps drowned out the captain’s screams, followed by a bloodcurdling roar and the sound of the ship’s computer being torn into shreds.<br />
<br />
Typically encountered towards the end of an assault, the tyrant towers above all other aliens, its weaponized arms longer than the bodies of most of its fellow creatures. There is no subtlety behind the tyrant, no thought behind the sheer force it is capable of utilizing. Armor is torn apart as if it was paper, and entire skeletons are fractured within moments when the tyrant slams its opponent against a wall. As if mocking the thought of its enormous body being easy to aim at, the very same bulk crushes anything unfortunate enough to be underneath it. To go alone against a tyrant is suicide, at best.</div>Erwin Rommel