Colours
From Unvanquished
Font colors are used by prefixing text with ^char as shown in the following table:
| Value | Color | Hex | Floating-point |
|---|---|---|---|
0
|
Dark Grey | #333333
|
(0.2, 0.2, 0.2)
|
1
|
Red | #FF0000
|
(1, 0, 0)
|
2
|
Green | #00FF00
|
(0, 1, 0)
|
3
|
Yellow | #FFFF00
|
(1, 1, 0)
|
4
|
Blue | #0000FF
|
(0, 0, 1)
|
5
|
Cyan | #00FFFF
|
(0, 1, 1)
|
6
|
Magenta | #FF00FF
|
(1, 0, 1)
|
7 |
White | #FFFFFF
|
(1, 1, 1)
|
8
|
Orange | #FF7F00
|
(1, 0.5, 0)
|
9
|
Light Grey | #7F7F7F
|
(0.5, 0.5, 0.5)
|
:
|
Lighter Grey | #BFBFBF
|
(0.75, 0.75, 0.75)
|
;
|
Lighter Grey[1] | #BFBFBF
|
(0.75, 0.75, 0.75)
|
<
|
Forest Green | #007F00
|
(0, 0.5, 0)
|
=
|
Olive Drab | #7F7F00
|
(0.5, 0.5, 0)
|
>
|
Navy Blue | #00007F
|
(0, 0, 0.5)
|
?
|
Maroon | #7F0000
|
(0.5, 0, 0)
|
@
|
Brown | #7F3F00
|
(0.5, 0.25, 0)
|
A
|
Light Orange | #FF9919
|
(1, 0.6, 0.1)
|
B
|
Teal | #007F7F
|
(0, 0.5, 0.5)
|
C
|
Purple | #7F007F
|
(0.5, 0, 0.5)
|
D
|
Baby Blue | #007FFF
|
(0, 0.5, 1)
|
E
|
Periwinkle | #7F00FF
|
(0.5, 0, 1)
|
F
|
Turqouise | #3399CC
|
(0.2, 0.6, 0.8)
|
G
|
Pastel Green | #CCFFCC
|
(0.8, 1, 0.8)
|
H
|
Dark Green | #006633
|
(0, 0.4, 0.2)
|
I
|
Firetruck Red | #FF0033
|
(1, 0, 0.2)
|
J
|
Running out of Names Red | #B21919
|
(0.7, 0.1, 0.1)
|
K
|
Dark Red | #993300
|
(0.6, 0.2, 0)
|
L
|
Dark Orange | #CC9933
|
(0.8, 0.6, 0.2)
|
M
|
Beige, Kinda | #999933
|
(0.6, 0.6, 0.2)
|
N
|
Peach | #FFFFBF
|
(1, 1, 0.75)
|
O
|
Light Yellow | #FFFF7F
|
(1, 1, 0.5)
|
^
|
Literal ^
|
||
*
|
Reset colour | ||
xrgb
|
12 bit hexadecimal RGB notation | xrgb
|
(r/15, g/15, b/15) |
#rrggbb
|
24 bit hexadecimal RGB notation | #rrggbb
|
(rr/255, gg/255, bb/255) |
Anything else, e.g. ^!, results in both characters being displayed with no colour change.
For example, entering ^1h^8h^3h^2h^4h^6h would result in hhhhhh being displayed.
- ↑
^;is reserved for use by the game code. The colour may vary.
