Entities/Lights
Note
This page describes one or more entities.
It is considered a work in progress.
You are welcome to improve the textual descriptions for entities, but
- do not change the key names, since these have to be changed in the source code, and
- do not add additional MediaWiki markup.
The new description text will eventually be exported to a new entities.def
.
Most light entities are interpreted by the map compiler and stripped from the resulting BSP.
If you pass -keeplights
to the map compiler, it won't strip them.
In that case the Renderer might use them for dynamic lights, but the game (qvm) will free them instantly after a spawn again.
Contents
light (.65 .65 1) (-8 -8 -8) (8 8 8) LINEAR NOANGLE UNUSED1 UNUSED2 NOGRIDLIGHT
Non-displayed point light source. The -pointscale and -scale arguments to Q3Map2 affect the brightness of these lights. The -skyscale argument affects brightness of entity sun lights. Especially a target_position is well suited for targeting.
Q3MAP2 KEYS
- target
- Lights pointed at a target will be spotlights. This will only take targetname and not the multi-targetnames into account
- radius
- overrides the default 64 unit radius of a spotlight at the target point.
- _light OR light
- overrides the default 300 intensity.
- _color
- weighted RGB value of light color (default white - 1.0 1.0 1.0).
- _sun
- Set this key to 1 on a spotlight to make an infinite sun light.
- fade
- Fades light attenuation. Only affects linear lights.
- scale
- Scales light attentation, from SOF2/JK2. Scales the "light" value.
SPAWNFLAGS
- LINEAR
- Use a linear falloff. Default is inverse distance squared (more realistic).
- NOANGLE
- Ignore angle attenuation.
- NOGRIDLIGHT
- Do not affect the lightgrid (dynamic entity lighting).
lightJunior (0 0.7 0.3) (-6 -6 -6) (6 6 6) LINEAR NOANGLE UNUSED1 UNUSED2 NOGRIDLIGHT
Non-displayed point light source THAT ONLY AFFECTS ENTITIES (lightgrid). The -pointscale and -scale arguments to Q3Map2 affect the brightness of these lights. The -skyscale argument affects brightness of entity sun lights. Especially a target_position is well suited for targeting.
Q3MAP2 KEYS
- target
- Lights pointed at a target will be spotlights. This will only take targetname and not the multi-targetnames into account
- radius
- overrides the default 64 unit radius of a spotlight at the target point.
- _light OR light
- overrides the default 300 intensity.
- _color
- weighted RGB value of light color (default white - 1.0 1.0 1.0).
- _sun
- Set this key to 1 on a spotlight to make an infinite sun light.
- fade
- Fades light attenuation. Only affects linear lights.
- scale
- Scales light attentation, from SOF2/JK2. Scales the "light" value.
SPAWNFLAGS
- LINEAR
- Use a linear falloff. Default is inverse distance squared (more realistic).
- NOANGLE
- Ignore angle attenuation.
- NOGRIDLIGHT
- Do not affect the lightgrid (dynamic entity lighting). Setting this spawnflag will disable this light entirely.