Making an awesome Mod
Build the game
We start with an idea, like having grangers shoot rockets made out of cake.
Apply the changes and compile the source.
Depending on the changes we need to build the client and server vms (cgame and sgame).
After building the game we have following needed files in the build folder
cgame-x86.nexe cgame-x86_64.nexe sgame-x86.nexe sgame-x86_64.nexe
cgame-x86_64-stripped.nexe cgame-x86-stripped.nexe sgame-x86_64-stripped.nexe sgame-x86-stripped.nexe
Copy one of the sets and remove -stripped from the names if there.
Now create a text file named DEPS witch contains
and place it in the same folder as your .nexe files
You can now place other assets in that folder to overwrite any original files.
Keep the folder structure in mind. See the original assets for that
unvanquished_src.dpkdir https://github.com/UnvanquishedAssets/unvanquished_src.dpkdir res-ambient_src.dpkdir https://github.com/UnvanquishedAssets/res-ambient_src.dpkdir res-buildables_src.dpkdir https://github.com/UnvanquishedAssets/res-buildables_src.dpkdir res-legacy_src.dpkdir https://github.com/UnvanquishedAssets/res-legacy_src.dpkdir res-players_src.dpkdir https://github.com/UnvanquishedAssets/res-players_src.dpkdir res-soundtrack_src.dpkdir https://github.com/UnvanquishedAssets/res-soundtrack_src.dpkdir res-voices_src.dpkdir https://github.com/UnvanquishedAssets/res-voices_src.dpkdir res-weapons_src.dpkdir https://github.com/UnvanquishedAssets/res-weapons_src.dpkdir
Now zip the folder and rename it to
more naming infos at the Packaging Version Guidelines
Run a Mod
Place your mod now into the pak folder
And when starting the game or server you use following command
./daemon -set fs_extrapaks mod-superawesomemod