Optimizing file size
Those are tricks that can be used to save file space in released archives, packages and repositories.
Extracting debug files from binaries means the binary is smaller in memory and faster to extract from the archive storing it. (For example if a mod ships some
.nexe file, the symbols can be saved in another file using a better compression algorithm (for example,
.7z) in the same zip the
.nexe files are, given the engine will never have to load the symbols it will both save file space, game memory usage, and binary extraction time.
PNG images can be compressed further by removing some metadata (like metadata telling what tool produced it), and some tools like
oxipng can be used to recompress the PNG using the best PNG storage profile. The PNG efficency doesn't really come from the compression algorithm (it is not better than zip), but comes from the various storage profiles and the way to code or not code RGB, palettes, alpha channels…
pngwolf tool uses a genetic algorithm to find filter combinations that produces file that compresses well.
Then, the internal zlib compression can be optimized using the Zopfli algorithm, like when using the
pngwolf-zopfli tool which adds zopfli-optimized zlib compression over the storage optimization of
oxipng tool also supports zopfli but is not as optimal as
Since those tools keep the original file if they fail to compress more, and sometime one can do better than the other, it is a good idea to first strip the PNG from useless metadata, then re compress the PNG with
oxipng then recompress it with
pngwolf-zopfli to produce the smallest possible files.
Existing TGA files better be compressed into optimized PNG before saving them in repositories.
A tool similar to zopfli exists for
.jpg files, it is named
guetzli but there is no reason to use it.
The reason why there is no reason to use zopfli is that JPEG is already a lossy format, so recompressing a JPG to a JPG would just degrade more the image while keeping other JPG limitations.
Lossy JPG are recommended to be recompressed to CRN format as well (as CRN is better for GPU memory usage, so since we recommend converting JPG to CRN when recompressing JPG to another lossy format, there is no reason to convert JPG to JPG.
For lossless images like PNG or TGA that have to be recompressed into a lossy format, prefer compressing into the CRN format instead of JPG.
So we don't have usage for guetzli for the game. It may have some usage for some web resources though.
For CRN normal maps without height maps, better use the
-dxn option that shifts some channels to make lossy compression more efficient. This option reuses the alpha channel for non-alpha data (destructing the alpha channel in the process) that's why the
-dxn option must only be used with normal maps without height map in alpha channel. For normal maps with height map in alpha channel, the standard crunch compression should be used instead.
Recent GIMP versions offer an option to compress some internal
.xcf data. The GIMP's
.xcf files can be compressed with
.xcf.xz files. Both compressions can be done to get smaller files.
Blender supports a compressed
.blend variant that is just a
.blend file compressed with
gzip to produce a
.blend.gz file renamed as
It's possible to store files in zip without storing the parent directories, this save zip file space for a negligible cost. This would mean directories permissions and change date will not be stored but that's usually useless.
It's possible to set all the files to the same date, time and permission. This will probably not reduce the zip file size itself, but it will reduce the zip file size containing the zip file. So, for example, setting all the files to the same date, time and permission when creating a
.dpk archive and an engine zip will reduce the size of the release zip containing all of them.
The best zip compressor that is 7zip in zip mode,
7z -tzip -mx=9 a <archive> <file> produces good result, it's possible to achive more compression by increasing other options like
7z -mx=9 -mfb=258 -mpass=15 <archive> <file>. By default
7z -tzip <archive> <file> is equivalent to
7z -tzip -mx5 -mfb32 -mpass=1 <archive> <file>.
It's possible to then produce smaller zip using zopfli-enable compressors like
advzip. It's still a good idea to compress with 7zip before compressing with advzip because 7z is really efficient and may stometime produce smaller files than zopfli, so advzip will just keep the smallest compression for each file.
To recompress a zip with advzip and zopfli, one can do
advzip -z -4 <archive>, unfortunately advzip processes every file in the archive sequentially. One may want to compress every file in a separate zip, optimize every zip then produce the final zip with