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Stuff to add to this page:

  • Differences between different versions of Radiant
  • Rendering incrementally higher resolution lightmaps as the design of a map nears completion
  • Approaches to design (namely, performing high-level design first and not spending any timeon details until the map is nearly completed)
  • Effective playtesting (perhaps even discuss the Valve approach to gameplay testing)
  • A basic tutorial? (This would probably deserve its own article)

Velociostrich 23:33, 9 September 2012 (EDT)

Todo: migrate/cleanup contents of this page

The new mapping tutorial does not cover a lot of the detail shown here. Todo: restructure this page and (possibly) move some content out of it into more specific pages.