Talk:Old/Mapping
From Unvanquished
Stuff to add to this page:
- Differences between different versions of Radiant
- Rendering incrementally higher resolution lightmaps as the design of a map nears completion
- Approaches to design (namely, performing high-level design first and not spending any timeon details until the map is nearly completed)
- Effective playtesting (perhaps even discuss the Valve approach to gameplay testing)
- A basic tutorial? (This would probably deserve its own article)
—Velociostrich 23:33, 9 September 2012 (EDT)
Todo: migrate/cleanup contents of this page
The new mapping tutorial does not cover a lot of the detail shown here. Todo: restructure this page and (possibly) move some content out of it into more specific pages.