Template:Texture naming conventions

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Technology File suffix Material keyword Material stage keyword Notes
Diffuse _d N/A diffuseMap Red, Green, Blue colors. Opacity in alpha channel (white is fully opaque).
Height _h N/A heightMap Greyscale, white is floor level, black is down.
Normal _n N/A normalMap Red means X, Green means -Y, Blue means Z (see below).
Normal with Height _nh N/A normalHeightMap Normal map in RGB channel, height map in alpha channel, ➡️ prefer doing separate files.
Specular _s N/A specularMap Black means no reflection, white means a lot of reflection.
Physical (Occlusion, Roughness, Metalness) _orm N/A physicalMap Occlusion in Red, Roughness in Green, Metalness in Blue, ⚠️ this is unused yet, there may be bugs.
Glow (Addition) _a N/A glowMap Red, Green, Blue, black means no addition.
Preview _p qer_editorImage N/A For usage in editor as preview, will also be used by map compiler to color bouncing lights.