UI/LibRocket bugs
From Unvanquished
< UI
Page out of date |
🚧️ TODO: Check if those issues still exists, if yes report them on issue tracker and delete this page once everything is reported.
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r_gamma does not affect UINot desired. When I use r_gamma to compensate for an overly dark map I don't want it to fuck up the UI. -
borders are shady. Sometimes they simply don't appearNot seeing this as of 2023 -
objects 'jiggle' around when their class (eg :hover activated) changes, even though their size should not change.Not seeing this of 2023 -
causes wincing painSounds like a you problem
Sound:
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sound loops from the last game keep playing in the loadscreenNot seeing this as of 2023
Internal:
- rocketDebug does not work for HUD <- https://github.com/Unvanquished/Unvanquished/pull/1845 is an abandoned effort to get the debugger working again
- ui_restart causes crashes <- I guess the modern equivalent is reloadHud? Needs testing
<select> Drop-down menus:
- large lists can go off-screen
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misinterpret mouse coords (sometimes) and highlight/select the wrong entryNot seeing this of 2023
Game start:
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Errors in RML/CSS cause silent failures -> crash (sometimes)Not seeing this as of 2023
Match start:
- various HUD files are 'flashed' for a frame [fixed] <- despite this being labeled [fixed] long ago, I recently fixed an instance of this in 2023 (c4dd3db81). Still not sure if all cases are fixed
Match load:
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mouse cursor visible and locked to top-left cornerWe just did a bunch of work on ensuring the right kind of cursor is displayed at the right time. Should be fixed