UI/LibRocket bugs

From Unvanquished
< UI
Jump to: navigation, search
Elderly Man chasing a granger.svg

Page out of date
Some of this content is out of date.

🚧️ TODO: Check if those issues still exists, if yes report them on issue tracker and delete this page once everything is reported.
  • r_gamma does not affect UI Not desired. When I use r_gamma to compensate for an overly dark map I don't want it to fuck up the UI.
  • borders are shady. Sometimes they simply don't appear Not seeing this as of 2023
  • objects 'jiggle' around when their class (eg :hover activated) changes, even though their size should not change. Not seeing this of 2023
  • causes wincing pain Sounds like a you problem

Sound:

  • sound loops from the last game keep playing in the loadscreen Not seeing this as of 2023

Internal:

<select> Drop-down menus:

  • large lists can go off-screen
  • misinterpret mouse coords (sometimes) and highlight/select the wrong entry Not seeing this of 2023

Game start:

  • Errors in RML/CSS cause silent failures -> crash (sometimes) Not seeing this as of 2023

Match start:

  • various HUD files are 'flashed' for a frame [fixed] <- despite this being labeled [fixed] long ago, I recently fixed an instance of this in 2023 (c4dd3db81). Still not sure if all cases are fixed

Match load:

  • mouse cursor visible and locked to top-left corner We just did a bunch of work on ensuring the right kind of cursor is displayed at the right time. Should be fixed