Entities/sensor_timer

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trigger_timer (0 .5 .8) (-8 -8 -8) (8 8 8) START_ON

Time delay trigger that will continuously fire its targets after a preset time delay. The time delay can also be randomized. When triggered, the timer will toggle on/off. Formerly known as func_timer.

wait
delay in seconds between each triggering of its targets (default 1).
waitVariance
random time variance in seconds added or subtracted from "wait" delay (default 0 - see Notes).
target, target2, target3, target4
this points to the entities to trigger.
targetname, targetname2, targetname3, targetname3
any triggering entity that targets one of these names will toggle the timer on/off when activated.

SPAWNFLAGS

START_ON
timer will start on in the game and continuously fire its targets.

NOTES

When the random key is set, its value is used to calculate a minimum and a maximum delay. The final time delay will be a random value anywhere between the minimum and maximum values: (min delay = wait - random) (max delay = wait + random).