Entities/target_position
From Unvanquished
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Note
This page describes one or more entities.
It is considered a work in progress.
You are welcome to improve the textual descriptions for entities, but
- do not change the key names, since these have to be changed in the source code, and
- do not add additional MediaWiki markup.
The new description text will eventually be exported to a new entities.def
.
target_position (0 .5 0) (-8 -8 -8) (8 8 8)
Used as a positional target for in-game calculation. Other entities like light, misc_portal_camera and trigger_push (jump pads) might use it for aiming.
- targetname, targetname2, targetname3, targetname3
- the names under which this position can be referenced
also if used as teleport destination:
- angle
- direction in which player will look when teleported to this position
NOTES
To make a jump pad, place this entity at the highest point of the jump and target it with a trigger_push entity.