Formats/GLSL

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The OpenGL Shading Language (GLSL) is a language to write graphical compute operations. It is used by the Dæmon engine at multiple step of the rendering task.

GLSL is well documented outside of this wiki, so you may want to read other pages like:

The Dæmon engine provides some specific features like:

  • the ability to reuse multiple GLSL snippets in other GLSL files,
  • compatibility layers for supporting a wide range of GLSL versions from OpenGL 2.1 to OpenGL 4.6 in a single file.