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The OpenGL Shading Language (GLSL) is a language to write graphical compute operations. It is used by the Dæmon engine at multiple step of the rendering task.

GLSL is well documented outside of this wiki, so you may want to read other pages like:

The Dæmon engine provides some specific features like a feature to reuse multiple GLSL snippets in other GLSL files, macros, or working methods to do specific things like supporting both OpenGL 2.1 and OpenGL 3.1+ in a single file, we may document that in the future.