Formats

From Unvanquished
Jump to: navigation, search

Unvanquished makes use of various formats to store data in repositories, to package and deliver them to players, and to load them in game.

Engine-specific formats

Engine-specific formats are implemented in the engine and support is the same for all mods.

Game-specific formats

Games-specific formats are implemented in the game code and mods may implement variants.

Editor-specific formats

Editor-specific formats are implemented by editors and are not expected to be loaded in game (support is usually not implemented by game engines).

More

If you're porting data from Tremulous or Quake Ⅲ or you're an experienced artist with Tremulous or Quake Ⅲ experience, you may want to read the Known regressions since Tremulous page.

You may also want to read the Limitations that are not regressions page for things that are not implemented yet but you may find documentation about, or things that only work with legacy Tremulous or Quake Ⅲ formats for now.

Some knowledge that should be sorted and properly written in dedicated place can be found in the Data dark magic page.