Formats/Known regressions since Tremulous
As a mapper or someone creating assets for the game, you may be aware of those pitfalls that can be considered as regressions when comparing with Tremulous or Quake Ⅲ.
See also the Limitations that are not regressions page for things that are not regressions.
Contents
Regressions that may make the game look broken
There is no one known anymore. Reaper fixed the portal blending and Slipher fixed the autosprite shaders.
Regressions that may make the game look broken, but with workaround
Stereo sound effect not being positional
Currently only mono sound files are played properly as positional audio, stereo sound files are played in your face. We need to fix this.
A simple workaround can be applied when repackaging the files: just convert the positional stereo sound as mono, this would make no difference to the player (stereo positional sound is meaningless anyway).
Regressions that don't make the game look broken
Missing alphaGen lightingSpecular
The alphaGen lightingSpecular
was a subtle effect applied on some textures. This feature being missing doesn't break the rendering of the texture and if you look at the surface you may not notice something is wrong, unless you do comparative screenshots with Tremulous and Unvanquished. Github issue
Implementing this feature has very low priority as there is no impact on gameplay and textures don't look bad without it. The game doesn't look broken without it and one cannot know the feature is missing just by playing the game, unless some warning tells it in log.