Homepath
From Unvanquished
The homepath is the user data directory for Unvanquished and the Daemon engine.
Default locations
If you installed the game using Flatpak, see Game locations for specific paths.
The default user directory is:
Platform | Default user directory (homepath) |
---|---|
Linux #xdg | ${HOME}/.local/share/unvanquished
|
Windows | %USERPROFILE%\Documents\My Games\Unvanquished
|
macOS | ${HOME}/Library/Application Support/Unvanquished
|
- #xdg: More precisely:
${XDG_DATA_HOME:-${HOME}/.local/share}/unvanquished
(it's an XDG data home directory).
Configuration
The homepath can be set on the command line using the -homepath
option. You must use this if you want to run more than one instance of Daemon concurrently (for example both a dedicated server and a client), because there is a single-instance restriction: only one instance of the Daemon engine can use a given homepath at a time.
Homepath contents
In the root of the homepath may be found log files, the client's RSA key, the console command history, and temporary .nexe files for the currently running gamelogic modules. It may contain the following subdirectories:
Directory | Purpose |
---|---|
base/
|
For Linux launcher users, default install path for engine |
condump/
|
Records of console output, saved with the condump command
|
config/
|
Executable (via /exec ) scripts of console commands, in particular autogen.cfg
|
crashdump/
|
Crash dumps (see Breakpad) |
demos/
|
Recordings of gameplay sessions |
game/
|
Readable and writable area for gamelogic |
glsl/
|
GLSL shader cache |
pkg/
|
Downloaded DPK packages (maps, mods) |
screenshots/
|
Screenshots |
videos/
|
Videos made from demos |