Hosting one's own awesome mod
From Unvanquished
(Redirected from Hosting one's own awesome Mod)
Note
The page Server/Running provides extra information on server configuration.
For now, it's only some notes and improvements may come later.
Building the dpk (additions to how to build mod):
- with 7zip:
cd mod-<name>_src.dpkdir; 7z -tzip -mx=9 a ../mod-<name>_<version>.dpk .
- can simply depends on Unvanquished, the mod's content will be applied on top of Unvanquished's data
To host a mod, one needs two types of software servers on the host machine:
- an HTTP server (https does NOT work)
- daemonded
Starting daemonded: ./daemonded -homepath server +exec server.cfg
Unvanquished provides it's own maprotation.cfg
file internally, which is used by default by provided file (rotation1 { goto defaultRotation }
)
Things to change in config/server.cfg
:
-
sv_hostname "my awesome server"
: name displayed on server list -
g_motd "my awesome mod"
: what to display when people connect -
sv_allowdownload 1
: must be 1, since people won't have your mod otherwise -
sv_dl_maxRate "1000"
: seems pretty useless, related to UDP download, slow as hell anyway -
sv_wwwBaseURL "example.com/unvanquished/pkg"
: where to find the files to download, do not put protocol -
sv_wwwDownload "1"
: enable HTTP download (otherwise only slow UDP download will work) -
sv_wwwFallbackURL "dl.unvanquished.net/pkg"
: where to find packages you don't provide, a rather good idea, don't you think? -
set fs_extrapaks mod-awesome
: mods to load at startup, relative to pakpath (TODO: document), up to the first underscore (_), since text after is reserved to versioning and extension. Last version will (probably?) always be used.
Last but not least, place in example.com/unvanquished/pkg
:
- the dpk files people will need
- a file named
PAKSERVER
containing the textALLOW_UNRESTRICTED_DOWNLOAD
, you can download a ready to use one there.