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The Daemon engine currently only supports the following:

Format Introduced in Supported techniques Exporter availability
Title Year
MD3 Quake 3 1999 Per-frame vertex animation
  • Milkshape 3d
  • Blender 2.4 or newer
PSK Unreal Tournament 2003 (Unreal Engine 2)1 2002 Bones with vertex weights
  • Maya2
  • 3ds Max2
  • SoftImage
MDC Wolfenstein: Enemy Territory 2003 Unsure Unsure
MD5 Doom 3 2004 Bones with vertex weights
  • Maya
  • 3ds Max
  • Blender 2.4 or newer
  1. Actually, America's Army 1.0 was the first title to be released using this format, as it used Unreal Engine 2 as well; it was released in June of that year, and Unreal Tournament 2003 in October.
  2. With the ActorX plugin.
  3. With a plugin provided by SoftImage.

However, we recommend that you use the MD5 format at this time.

Support for the IQM format has been planned, also see this.

Note that mappers may use other formats for static models, such as the ASE (ASCII Scene Export, not to be confused with Adobe's .ase format) and Wavefront Obj formats. A complete listing is available on the mapping page.