The Daemon engine currently only supports the following:
|Format||Introduced in||Supported techniques||Exporter availability|
|MD3||Quake 3||1999||Per-frame vertex animation||
|PSK||Unreal Tournament 2003 (Unreal Engine 2)1||2002||Bones with vertex weights||
|MDC||Wolfenstein: Enemy Territory||2003||Unsure||Unsure|
|MD5||Doom 3||2004||Bones with vertex weights||
- Actually, America's Army 1.0 was the first title to be released using this format, as it used Unreal Engine 2 as well; it was released in June of that year, and Unreal Tournament 2003 in October.
- With the ActorX plugin.
- With a plugin provided by SoftImage.
However, we recommend that you use the MD5 format at this time.
Note that mappers may use other formats for static models, such as the ASE (ASCII Scene Export, not to be confused with Adobe's .ase format) and Wavefront Obj formats. A complete listing is available on the mapping page.