Tutorials/Getting started with NetRadiant
Getting and installing NetRadiant
- Download a prebuilt archive from the NetRadiant download page.
- Just unzip the archive and run the
Arch Linux users can also use the netradiant-git PKGBUILD to get the editor.
NetRadiant is designed to work with many Quake-based games, not just Unvanquished. The Unvanquished gamepack is provided with NetRadiant so you have nothing more to do. Just make sure the current game selected for mapping in NetRadiant is Unvanquished.
Start up NetRadiant for the first time
When you first start up NetRadiant you will be asked what game you want to edit levels for.
- If Unvanquished is not listed, then you don't have the right NetRadiant package.
- If you don't want to see this dialog on startup you can untick the second checkbox.
You may also be asked for the game's engine path if NetRadiant can't find it. This is the "default binary directory" in the table below. This is the location where the game stores its
pkg folder holding the many
Finally you should be greeted by NetRadiant's default interface:
Setting some recommended options
- Main window, menu Edit > Preferences, tab Settings, disable Add entity and brush number comments on map write.
- Main window, menu Edit > Preferences, tab Settings/Brush, enable Always use caulk for new brushes.
- Main window, menu Edit > Preferences, tab Interface/Layout, select the layout with three 2D view and texture browser, the one on the absolute right in NetRadiant preferences.
- Texture browser, menu View, enable Shaders Only.
This is not a complete guide. Another tutorial will be required to tell how to make a complete map with required entities and all, but if you already mapped for other games before, this will give you the prerequisites you may miss.
Editing an existing map
Let's imagine you want to edit the
chasm map :
- Locate the
pkg/map-chasm_1.2.dpkfile in your installation directory (see above) and extract it as
pkg/map-chasm_src.dpkdirin your user directory (see above). The
.dpkfile is a zip file with a different extension, so if your system does not recognize it, just make a copy with a
.zipextension and extract it.
- In the end you'll get something that looks like
pkg/map-chasm_src.dpkdir/maps/chasm.map(and other files in the dpkdir). Just open that file in NetRadiant and do some edits, then build the map using the build menu. Congratulation, you can now load your edited map in game!
Making a new map from scratch
Let's imagine you want to make a map named
- Create a folder in your user directory (see above) in a way it is named
- Create a subfolder named
- Add a file named
pkg/map-castle_src.dpkdir/DEPS. For a start, just write
tex-allin this file.
- Open NetRadiant, save the default empty file as
- Click the refresh button on the toolbar, all the texture sets must appear in the texture browser! Now you can start mapping.
Becoming a mapper
See Mapping guide.