Tools/Urcheon
Urcheon is a tool to manage, build and package Unvanquished assets.
Trivia
Urcheon is the Middle English term for βhedgehogβ, used to refer the related ordinary in heraldry.
Esquirel is the Englo-Norman word for βsquirrelβ, from the Old French βescurelβ that displaced Middle English βaquerneβ.
Some Unvanquished contributors have the habit to name some of their tools after animal names, like Chameleon, Sloth, Mantis, Urcheon and Esquirel!
Contents
Status
Urcheon is the tool used for building and packaging Unvanquished assets for official releases.
It is used to build the Unvanquished release since the Alpha 51 and the switch to the DPK format (see the release note by Illwieckz).
The tool is under development by Illwieckz.
Sources
The Urcheon source repository is github.com/DaemonEngine/Urcheon.
Features
Urcheon can:
- Prepare an asset repository:
generate materials using Sloth and other files to be used by the NetRadiant level editor and the Q3map2 map compiler; - Build an asset repository:
convert images, sounds, compile maps, etc. and produce a.dpkdirdirectory usable in game; - Package an asset repository:
package converted image sounds, compiled maps, etc. and produce a.dpkarchive usable in game and distributable.
Esquirel
Esquirel is a tool shipped with Urcheon that can parse and modify Map and BSP files.
See Esquirel for details.
Dependencies
Urcheon depends on many tools, see the DaemonMediaAuthoringKit page for details and an easy way to install all of them.
