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Unvanquished has a number of tools to assist developers in creating content.

  • Chameleon is a stand-alone application to assist mappers in changing textures.
  • Sloth is a tool to generates shader files from directories of texture maps.
  • Archipelago is a web-based utility to rearrange UV islands in a model either to minimize texture sheet usage or to make room for new geometry. (Work in progress)

In addition to these tools, information pertinent to using third-party tools to create content for Unvanquished is available on this wiki as well:

Documentation for the following tools as is relevant to creating content for Unvanquished may be written at some point in the future:

  • 3ds Max
  • The GIMP
  • Maya
  • Photoshop
  • ZBrush

These tools are currently being used by or have been used by members of the team in the past for work on Unvanquished. It is less likely that documentation will be written for proprietary software packages due to typically steep licensing fees.