Humans
From Unvanquished
Human | |
A fearless clone trooper. | |
Health | 100 |
Description
🚧️ TODO: Add a description like Aliens#Description.
Tips
🚧️ TODO: Deduplicate with Gameplay#Humans tips.
- Go out in groups. Unlike aliens, humans have little chance of escaping if they meet an overwhelming force outside their base.
- If you have enough credits, buy at least a light armour. With it you can't be killed in a single hit, except by a tyrant.
- Energy weapons (lasgun, pulse rifle, Lucifer cannon) can also be recharged at the reactor.
- When keeping the "jump" key pressed while touching a wall, humans can "wall run", increasing their mobility.
- Humans, unlike aliens, can use ladders.
- Humans can "slide", whatever that mean (please update this if you know more).
- Medkit will progressively restore all the health you loosed at the moment you use it, in roughly 13s. Using it wisely will allow you to retreat safely, or to launch an attack at full health.
- Crouching reduces recoil with weapons. This is mostly (only?) useful for chaingun though, and makes you slower.
- Human can have slow run or speed run but this will exhaust them quicker too. The run mode and the stamina is show on bottom left.
Weapons
Name | Unlock | Cost | Ammo | Damage |
---|---|---|---|---|
Blaster | 0 | Free | ∞ | 10 per second |
Construction Kit | 0 | Free | - | Used to build structures (cooldown ~6s). |
SMG | 0 | Free | 30/6 | 62.5 per second, 150 per magazine. |
Shotgun | 0 | 150 | 8/3 | 55 per second, 440 per magazine. |
Las Gun | 0 | 250 | 200 | 45 per second, 1800 per magazine. |
Mass Driver | 0 | 350 | 6/4 | 40 per second, 240 per magazine. |
Chaingun | 0 | 400 | 300 | 68 per second, 1800 per magazine. |
Pain Saw | 1 | 100 | ∞ | 147 per second. |
Flame Thrower | 2 | 450 | 300 | 140 per second, 4200 per magazine. |
Pulse Rifle | 2 | 450 | 50/5 | 90 per second, 450 per magazine. |
Lucifer Cannon | 5 | 600 | 100 | Up to 265 per shot, 88 per second, 2650 per magazine. |
Armour
Name | Unlock | Cost | % of base damage (head/back/front/legs) | walk speed (forward/backward/lateral) in game's units | run speed (forward/backward/lateral) in game's units | comment |
---|---|---|---|---|---|---|
Basic Armour | 0 | Free | 150/100/100/60 | 319/255/287 | 383/307/345 | - |
Light Armour | 0 | 200 | 80/50/35/20 | 319/255/287 | 383/307/345 | - |
Medium Armour | 3 | 300 | 60/35/30/20 | 319/255/287 | 367/294/331 | - |
Battlesuit | 4 | 400 | 40/20/20/15 | 319/255/287 | 367/294/331 | prevent the use of jetpacks or radars. Wearing Battlesuit reduces mobility, preventing the user to wallrun and slide. |
Notes:
- Walk speed seems to never be affected.
- Only armor affect speeds. Probably same for stamina.
- Each armor class have a different impact on stamina reserves.
- Sufficient stamina reserves is needed to be able to jump.
Backpacks
Name | Unlock | Cost | Effects |
---|---|---|---|
Radar | 1 | 100 | Communicates position of seen aliens to the team. |
Jet Pack | 2 | 120 | Allows the user to fly for short periods of time. |
Grenades
Name | Unlock | Cost | Damage |
---|---|---|---|
Firebomb | 2 | 200 | 50 at epicenter, sets alien structures on fire. |
Grenade | 4 | 250 | 310 at epicenter. |
Buildables
Name | Unlock | Cost | Health | Regen | Time to heal | Description |
---|---|---|---|---|---|---|
Reactor | 0 | Free | 930 | 15 | 62 | Keep everything around the map powered. If it goes down, you turrets will quickly get destroyed and you can't use the armory or the medistation. |
Telenode | 0 | 10 | 310 | 10 | 31 | Allows humans to enter the battle arena. Defeat is imminent upon destruction of the last telenode. |
Armory | 0 | 8 | 420 | 10 | 42 | Allows humans to buy weapons and upgrades. |
Medistation | 0 | 8 | 190 | 5 | 38 | Restores health and issues medkits. Can only be used by one human at a time. |
Machinegun Turret | 0 | 10 | 250 | 5 | 50 | Short-range defensive structure. Very powerful area denial weapon. |
Rocket Pod | 1 | 10 | 250 | 5 | 50 | Long-range defensive structure. Fires missiles that track ennemies every ~3s but won't shot at close range. |
Drill | 0 | 4 | 200 | 5 | 40 | Drills for materials. |