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- ...illwieckz|illwieckz]] is both maintainer of Unvanquished and maintainer of Q3map2 at Xonotic. The Q3map2 source repository is [https://gitlab.com/xonotic/netradiant gitlab.com/xono760 B (107 words) - 20:06, 7 March 2022
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- ...BSP with [[Tools/Q3map2|Q3map2]] then convert the BSP to ASE or OBJ using Q3map2. It's possible to convert directly from <code>.map</code> to ASE or to OBJ ...orted by the [[Tools/NetRadiant|NetRadiant]] editor and the [[Tools/Q3map2|Q3map2]] map compiler, or in a format like MD3, OBJ or ASE.5 KB (840 words) - 23:26, 9 November 2023
- * [[Tools/q3map2|q3map2]] map compiler (NetRadiant tree):<br />basic dpk/dkdir support, loads all d ...efer using NetRadiant if possible and if NetRadiant is not possible prefer q3map2 from NetRadiant tree;5 KB (809 words) - 06:30, 6 November 2022
- ===Q3Map2=== * [http://q3map2.robotrenegade.com/ Official homepage] (Note: some links are outdated)22 KB (3,402 words) - 18:48, 7 March 2022
- ...ler and the game. See the [http://en.wikibooks.org/wiki/Q3Map2/Entity_keys q3map2] documentation for more information. The worldspawn and <code>light</code>7 KB (922 words) - 01:18, 20 February 2024
- === Q3MAP2 KEYS === === Q3MAP2 TERRAIN KEYS ===4 KB (659 words) - 00:21, 6 March 2022
- Non-displayed point light source. The -pointscale and -scale arguments to Q3Map2 affect the brightness of these lights. The -skyscale argument affects brigh === Q3MAP2 KEYS ===3 KB (382 words) - 00:23, 6 March 2022
- === Q3MAP2 KEYS === === Q3MAP2 TERRAIN KEYS ===2 KB (254 words) - 21:08, 15 February 2013
- ...pilation of map geometry to be added to level. If the map is compiled with Q3Map2, then ASE, 3DS, OBJ and other model formats are supported. === Q3MAP2 KEYS ===3 KB (384 words) - 23:54, 15 February 2013
- * {{Subpage|Q3map2}} is a command-line tool to compile game levels,<br/>maintained by [https:/4 KB (550 words) - 10:39, 11 February 2023
- == How to create a minimap: tutorial using q3map2 == q3map2 can create minimaps from the .map file. These minimaps basically show the s9 KB (1,519 words) - 22:12, 5 March 2022
- * The '''Q3Map2 map compiler''' (provided with NetRadiant). ...ll need the Q3Map2 tool tools from NetRadiant: if another Radiant provides Q3Map2 don't use it, use the one from NetRadiant instead.2 KB (362 words) - 09:51, 21 February 2023
- Unvanquished currently uses Q3Map2 for normal map compilation (included with NetRadiant).4 KB (676 words) - 10:56, 11 February 2023
- * {{Tools|NetRadiant}} — level editor and {{Tools|Q3map2}} map compiler, see {{Tools|Level editors}}.2 KB (228 words) - 10:41, 11 February 2023
- * {{Tools|Q3map2}} (game level compiler);2 KB (241 words) - 10:45, 11 February 2023
- ...looking results. For example there is no instructions about the best <code>q3map2</code> options to produce the best-looking lightmaps. Note: It is assumed the <code>q3map2</code> and <code>daemonmap</code> commands are used with <code>-game unvanq14 KB (2,411 words) - 09:59, 4 September 2022
- The tool is a fork of [[Tools/Q3map2|Q3map2]] focused on generating navmeshes (everything else has been stripped out).3 KB (430 words) - 10:52, 11 February 2023
- The repository also provides source for the [[Tools/Q3map2|Q3map2]] map compiler.1 KB (155 words) - 20:05, 7 March 2022
- ...illwieckz|illwieckz]] is both maintainer of Unvanquished and maintainer of Q3map2 at Xonotic. The Q3map2 source repository is [https://gitlab.com/xonotic/netradiant gitlab.com/xono760 B (107 words) - 20:06, 7 March 2022
- ...by the [[Tools/NetRadiant|NetRadiant]] level editor and the [[Tools/Q3map2|Q3map2]] map compiler;1,015 B (148 words) - 23:34, 5 March 2022
- * {{Tools|Q3map2}} is a command-line tool to compile game levels, provided with {{Tools|NetR ...or to be used at map build time after having compiled the map with {{Tools|Q3map2}}. Starting with Unvanquished 0.54.0 the navmesh generator is built in the1 KB (188 words) - 10:37, 11 February 2023