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What is Unvanquished?Unvanquished is a free and open-source first-person shooter and strategy game created by Unvanquished Development. Players fight online in team based combat in a war of aliens against humans. The game is available for most major platforms (Linux, Mac and Windows). Support for other platforms (e.g., BSD) is partially completed but not officially supported. While the humans are equipped with conventional weapons—ranging from the standard-issue rifle to the powerful Lucifer Cannon—the aliens fight with pincers, mandibles, electrical, and projectile attacks. The game has a high emphasis on team-play: lone players are easy pickings for an opposing team who travels in groups. RTS-like strategy comes into play in the form of base-building: each map has a default base for both teams, but players are free to expand or move however they please. Similarly, a team wins by destroying the opposing team's spawn points and killing any remaining members of that team before they are able to rebuild. While Unvanquished traces its roots to Tremulous, it is under very active development and is quickly becoming a very different game. We aim to provide a transparent development process that is open to the community, and make a new release every month. We use the Daemon engine which provides a host of new features over Tremulous' engine. Is it done?Nope, we're still in alpha! However, alpha releases are public and you can download the latest release right now! Upstream development is typically very stable as are the monthly alpha releases. Each release brings new artwork and new features, as well as new gameplay elements. |
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ContributorsThere are a number of ways you can help. If you would like to contribute to the project, contact a team member on the forums or on IRC. We have two IRC channels: #unvanquished-dev for discussion related to code & asset development, and #unvanquished for more general discussion related to the game. If you do not have an IRC client, you can use the web chat directly in your browser. Newly recruited artists, please read these guidelines. |
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